Games and Game Design (BA) | Webster University

Games and Game Design (BA)


Effective 1 June 2020 through 31 May 2021

Please see the Temporary Adjustments to Policy on Grading for Undergraduate Courses for Spring 2020

Please see the Undergraduate Catalog Archives for PDF versions of past catalogs.

This program is offered by the School of Communications/Electronic and Photographic Media Department and is only available at the St. Louis home campus.

Program Description

The BA in games and game design offers students the opportunity to participate in a fun and engaging degree engineered toward gaining students employment as designers within the growing field of games and ‘serious games’ development. Students will cultivate their understanding of the principles of game design with tools and techniques that will allow for the creation of numerous levels, mods and games during their academic study. Courses will give students a broad social understanding of the considerations of games developing in an age of advancing technology, and how to tailor-make games to ensure their personal creative concepts are developed and realized.

Learning Outcomes

Successful graduates of this program will be able to:

  • Conceptualize and design specific gameplay experiences with an understanding toward the principles of design and their reception by the user.
  • Demonstrate technical proficiency in the planning and creation of game levels, mods and multilevel games.
  • Demonstrate an ethical, professional and cultural understanding of game design, and a readiness to work in the global market.
  • Display an understanding of the principles and technologies involved in designing for games, and the broader fields of serious gaming, VR and simulation.

Degree Requirements

For information on the general requirements for a degree, see Baccalaureate Degree Requirements under the Academic Policies and Information section of this catalog.

  • 54 required credit hours
  • Applicable University Global Citizenship Program hours
  • Electives

Required Courses (45 credit hours)

  • ART 1110 Introduction to Drawing (3 hours)
  • AUDI 1000 Audio Production for Non-Majors (3 hours)
  • GAME 2000 Introduction to Video Game Theory and Design (3 hours)
  • GAME 2500 Traditional Game Design (3 hours)
  • ANIM 3030 Visual Storytelling (3 hours)
  • GAME 3000 Video Game Design I (3 hours)
  • GAME 3500 History of Video Games (3 hours)
  • GAME 3550 Video Game Art (3 hours)
  • GAME 3650 World Design (3 hours)
  • GAME 4000 Video Game Level Design (3 hours)
  • GAME 4500 Video Game Design II (3 hours)
  • GAME 4600 Video Game Production (3 hours)
  • MDST 4950 Internship (3 hours)
    or GAME 4620 Senior Overview* (3 hours)
  • ANSO 2670 Games and Society (3 hours)
  • SCPT 3500 Writing Screenplays for Film (3 hours)

*Capstone Course

Elective Courses (Select 9 credit hours from the following)

  • ANIM 1000 Animation I (3 hours)
  • ANIM 1040 Storyboarding (3 hours)
  • ANIM 2200 3D Modeling (3 hours)
  • ANIM 3200 3D Animation and Rigging (3 hours)
  • ANIM 3150 Special Topics in Animation (3 hours)
  • COSC 1550 Computer Programming I (3 hours)
  • COSC 2070 Introduction to Mobile Technology (3 hours)
  • FLST 2060 Modern World Cinema (3 hours)
  • FLST 3160 Topics in Film Studies (3 hours)
  • FTVP 1000 Introduction to Film, Television and Video Production (3 hours)
  • GAME 2650 Crowdfunding (3 hours)
  • GAME 3150 Special Topics in Game Design (3 hours)
  • INTM 1600 Introduction to Interactive Digital Media (3 hours)
  • INTM 2000 Strategic Writing for Interactive Media (3 hours)
  • INTM 2200 Visual Design for Interactive Media (3 hours)
  • INTM 3150 Special Topics (3 hours)
  • INTM 3200 Interface Design (3 hours)
  • SCPT 3150 Topics (3 hours)