Game Design | Webster University

Game Design


Effective 1 June 2020 through 31 May 2021

Please see the Temporary Adjustments to Policy on Grading for Undergraduate Courses for Spring 2020

Please see the Undergraduate Catalog Archives for PDF versions of past catalogs.

18 Credit Hours

This program is offered by the School of Communications/Electronic and Photographic Media Department and is only available at the St. Louis home campus.

For information on the general requirements for a certificate, see Certificate under the Academic Policies and Information section of this catalog.

The certificate in game design offers students the opportunity to engage in an exploration of the creative, artistic and technical considerations and practices of game design. The certificate gives students a foundation of development principle in the conceptualizing of gameplay experience for production within video game development software.

Learning Outcomes

Students will be able to:

  • Conceptualize and design specific gameplay experiences with an understanding toward the principles of design and their reception by the user.
  • Demonstrate technical proficiency in the planning and creation of game levels, mods and multilevel games.
  • Demonstrate an ethical, professional and cultural understanding of game design, and a readiness to work in the global market.
  • Display an understanding of the principles and technologies involved in designing for games, and the broader fields of serious gaming, VR and simulation.

Required Courses

  • GAME 2000 Introduction to Video Game Theory and Design (3 hours)
  • GAME 2500 Traditional Game Design (3 hours)
  • GAME 3000 Video Game Design I (3 hours)
  • GAME 3500 History of Video Games (3 hours)
  • GAME 4000 Video Game Level Design (3 hours)
  • GAME 4500 Video Game Design II (3 hours)